CCP recently announced their anti-RMT account initiative, Unholy Rage. Their first strike was on June 22nd, which you may recall I noticed by the sudden drop in the number of jumps per day. From the dev blog:
...the very disproportionate load the RMT type accounts imposed on our system. While the number of accounts banned in the opening phase of the operation constituted around 2% of the total active registered accounts, the CPU per user usage was cut by a good 30%.
Clearly, the state of Ingunn has improved so dramatically that one can hardly recognize it as the same system. The same is true for many other systems previously chock full of macro miners and mission farmers.
So let's take a look at this and other systems. To get a somewhat balanced view, I've taken the jump data from June 15th, June 20th, June 22nd, June 27th, and June 29th -- respectively, a week before, the Saturday before, the day of, the Saturday after, and a week after the mass banning. June 22nd is split at 11:00 (downtime), which is not quite halfway through the day. Also, since my map data is pulled on the :45 minute mark, 15 minutes of the previous hour is being counted as post-downtime. Hopefully these two factors are outweighed by the inclusion of two days on either side of the division, one of which is a weekend day, and by taking the average jumps per hour instead of the total.
Ten Systems Most Affected by Operation: Unholy Rage
| Solar System |
Constellation |
Region |
Class |
Security |
Pre-UR Jumps |
Post-UR Jumps |
Difference |
Percent |
| Ingunn | Evannater | Heimatar | 8 | 0.3 | 2,506 | 73 | 2,434 | 97% |
| Gusandall | Evannater | Heimatar | 8 | 0.4 | 2,097 | 85 | 2,012 | 96% |
| Eifer | Evannater | Heimatar | 8 | 0.4 | 1,556 | 77 | 1,479 | 95% |
| Gultratren | Evannater | Heimatar | 8 | 0.3 | 1,535 | 70 | 1,465 | 95% |
| Schmaeel | Ravin | Kor-Azor | 8 | 0.2 | 941 | 81 | 861 | 91% |
| Mafra | Ravin | Kor-Azor | 8 | 0.1 | 795 | 39 | 756 | 95% |
| Sotrenzur | Benurad | Heimatar | 8 | 0.3 | 682 | 47 | 635 | 93% |
| Arnstur | Aldodan | Metropolis | 8 | 0.1 | 657 | 41 | 616 | 94% |
| Arzi | Ravin | Kor-Azor | 8 | 0.1 | 602 | 39 | 563 | 94% |
| Kronsur | Osta | Heimatar | 7 | 0.9 | 1,185 | 653 | 532 | 45% |
While there's a pretty dramatic graph in the dev blog, raw numbers have their own power. Jumps into and out of Ingunn dropped by 97% and a whopping 2,434 jumps per hour! In fact, all seven of the systems in the Evannater constellation of the Heimatar region dropped by at least 95%; six were in the top 20 and the seventh ranked at 43 (when sorting by difference in total jumps, not percentage difference). One of the probable reasons for Ingunn's attractiveness was the number of high level agents -- six level 4, quality 20 agents in one system, and a storyline agent for one of the two factions in that system. Mission locations tend to be in the same constellation as the agent, which pretty much explains the number of jumps (and after the ban, the fall in jumps) in Evannater. Gultratren, also in the Evannater constellation, has the distinction of having 17 asteroid belts.
The Ravin constellation, in Kor-Azor, was similarly affected. Six of the seven systems dropped by 85% or more, with the seventh system (Kerying) staying about the same, at around 127 jumps over two and a half days. The mission hub would appear to be Schmaeel, with three L4Q20 agents and one storyline agent. Schmaeel is also the only system in the top 10 to have an ice field.
Let's finish up by taking a look at some aggregate numbers for constellations:
Ten Systems Most Affected by Operation: Unholy Rage
| Constellation |
Region |
Average Security |
Pre-UR Jumps |
Post-UR Jumps |
Difference |
Percent |
| Evannater | Heimatar | 0.42 | 1,226 | 49 | 1,177 | 96% |
| Ravin | Kor-Azor | 0.16 | 486 | 42 | 443 | 91% |
| Osta | Heimatar | 0.81 | 599 | 375 | 224 | 37% |
| Benurad | Heimatar | 0.35 | 249 | 28 | 220 | 89% |
| Aldodan | Metropolis | 0.19 | 213 | 33 | 180 | 85% |
For comparison, the mean decrease in average jumps per hour was 1.95, and the median decrease was -0.38 (meaning, for the average hour in the average system, there were 0.38 more jumps per hour after the banning than there were before)*. It's amazing how large a difference relatively few players can make.
Continue reading "Unholy Rage" »